CPATH-2026-0012 · Smart glasses / AR

Inception-attack immersive VR hijacking

At a glance

What this record establishes

Affected product
MetaInception Attack: malicious VR app hijacks the entire Meta Quest environment (UChicago, 2024)VR headset
  • Meta Quest
  • Meta Quest 2
  • Meta Quest Pro
Root cause
Horizon OS lacks a non-spoofable trusted path that lets a wearer distinguish genuine system Home and app transitions from a pixel-perfect environment rendered by a malicious VR app.
Reachable consequence
  • A malicious VR app can replace the rendered environment and interaction state that the wearer trusts, allowing manipulated perception to steer safety-relevant actions.
  • The malicious environment can capture live motion, gaze-related, biometric, and credential information from the headset session.
Remediation
No confirmed fixed version is documented. Disable Developer Mode and wireless ADB, restrict sideloading, remove suspicious apps, and factory-reset the headset when full recovery is required.
Evidence status
  • Reproduced or documented in detailInception Attacks documents the reproduced condition.
Baseline confidence: Low

Vulnerability record

Bug mechanics, affected systems, and remediation

The editorial record appears before the modeled consequence so the Path Score remains traceable to the documented vulnerability.

1. Summary

A malicious VR application on Meta Quest headsets running Horizon OS can insert itself as a hidden “inception layer” between the wearer and the operating system, cloning the 3D Home environment and installed apps and silently trapping the user inside a fake, attacker-controlled environment [1][2]. The core weakness is the absence of a VR OS trust and authentication boundary: the system renders a single full-screen scene with no trusted overlay indicator, and, per the researchers’ description of observed system behavior, the Home-exit signal and app-to-app transitions are unauthenticated and unsigned [2]. Because the attacker mediates the entire visual and audio field, they can capture all in-VR input (credentials, voice, motion) and man-in-the-middle real applications, including altering a live bank transfer and hijacking a VRChat session [2][6]. Exploitation requires a local foothold (Developer Mode / sideload); the network-MITM variant additionally requires presence on the same Wi-Fi network, while a sideload-only variant is purely local [3][4].

2. Affected products & versions

Product Models Affected versions Fixed version
Meta Quest / Horizon OS Meta Quest 2, Meta Quest 3, Meta Quest Pro Horizon OS as tested in 2024; no specific firmware/build documented Not documented — no patched Horizon OS version identified [3]
Meta Quest / Horizon OS (uncorroborated) Original Meta Quest (not corroborated in public advisories or press) Not documented Not documented
Other VR platforms not documented Authors state the design flaw likely generalizes [1] not documented

3. The vulnerability in detail

The Inception Attack is not a memory-safety defect and does not involve corrupting a buffer or escaping a sandbox in the classic sense. It is a trust-boundary and authentication design flaw in how Horizon OS presents reality to the wearer and how it hands control between the system Home environment and installed applications [1][2]. To understand the bug, start with a property that VR uniquely amplifies: in a headset, the user has no out-of-band channel to the physical world. Everything they see and hear is whatever the headset chooses to render. On a desktop OS, a user can glance at the taskbar, a browser’s address bar, or the physical bezel to sense “where” they are. In immersive VR there is no bezel, no trusted status bar, and no verifiable indicator that the “Home” they see is the real system Home rather than a pixel-perfect clone drawn by a hostile app [2]. This is what makes a spoofing/UI-redress class of attack uniquely devastating in VR: the trusted-path affordances a user relies on elsewhere simply do not exist.

Where the flaw lives. The defect is concentrated in three places [2]: (a) the Home environment app and the app launch/transition path; (b) the app-to-app call and Home-exit signal handling; and (c) Developer Mode plus ADB over Wi-Fi. The root cause is that Horizon OS provides no cryptographic or UI-level way to attest that the currently rendered scene is the genuine system compositor, and — as characterized by the researchers observing the shipping system’s behavior — the control signals that move a user between apps and back to Home are neither authenticated nor signed [2]. A background process can therefore observe those signals and substitute its own scene. This “unauthenticated/unsigned” characterization derives from the researchers’ description of observed behavior [1][2] (an arXiv preprint, not a vendor code/API specification), so it should be read as behaviorally demonstrated rather than confirmed against Horizon OS internals.

Root cause / the actual defect. Concretely, three composable gaps combine [2]: (1) the OS shows one full-screen scene with no trusted overlay indicator, so a cloned Home is visually indistinguishable from the real one; (2) app-to-app calls and the Home-exit signal are (as observed) unauthenticated and unsigned, so they can be intercepted, suppressed, and forged by a co-resident process; and (3) Developer Mode grants wireless ADB with no credential-based authentication and is not treated as a privileged/sensitive setting, giving any device on the same Wi-Fi network a control channel into the headset [2][4]. Gap (3) is what turns an otherwise local-only concern into an adjacent-network one for the MITM variant; gaps (1) and (2) are what make the deception undetectable to the wearer once a foothold exists. The three gaps are individually mundane — each is a familiar affordance (a full-screen compositor, an internal control signal, a debug switch) — but their composition is what removes every layer of the trusted path at once: there is nothing left for the user, and nothing left for the OS, to check against.

Mechanism and how it is triggered. The attacker first needs a foothold: either Developer Mode is enabled on the target (which exposes wireless ADB with no auth) or a malicious app has been sideloaded [2][3]. With ADB access the attacker fingerprints the headset — enumerating the Home APK, the installed apps, and their icons — and uses this reconnaissance to build a high-precision clone of the Home and UI packaged into a roughly 700 MB app, the bulk of which is the cloned 3D scene [2]. Reconnaissance matters because the deception is only as convincing as the clone: by reading the exact Home APK and the real installed-app inventory and icon set, the attacker produces a scene that matches the victim’s actual device rather than a generic mock-up, which is precisely why the wearer perceives continuity rather than a jarring substitution [2]. The malicious app also carries a background shell script that watches user input. The trigger is mundane and unavoidable: the user presses the Home button to exit an app. Instead of returning to the real Home, the script intercepts and destroys that exit signal and launches the clone, so the user believes they left an app and returned to their trusted home space when in fact they never left the attacker’s layer [2]. From that moment the attacker mediates the entire perceptual field. The reason the interception is undetectable is that the Home-exit signal is, as observed, unauthenticated and unsigned [2]: a co-resident background process can suppress the legitimate transition and forge its own, and the OS neither rejects the forged transition nor surfaces any indicator that the destination scene is not the genuine compositor-owned Home.

Handling of trapped apps (four modes). Once the user is trapped and opens what they think is one of their apps, the attacker chooses among four strategies [2]: (i) launch the real app unchanged (pure passive observation of everything the user does); (ii) present a phished clone login page to harvest credentials directly; (iii) replicate the app — for example, a cloned browser that intercepts the SSL/TLS handshake so it can read and modify WebView content the victim sees; or (iv) network-MITM the app by relaying audio and motion through an attacker-controlled headset and laptop, incurring roughly 0.4–0.6 s of latency each way. Mode (iii) is what enabled the banking manipulation; mode (iv) is what enabled the VRChat hijack. The four modes trade off stealth against capability: mode (i) is the quietest but only observes; mode (ii) is the cheapest way to harvest a credential but risks a login flow that looks slightly off; mode (iii) is what lets the attacker silently rewrite what a live, otherwise-genuine web session displays; and mode (iv), the most capability-rich, is also the one that introduces a perceptible relay latency the attacker must mask.

Exploitation chain (step by step) [2][3][6]:

  1. Developer Mode is enabled on the target (exposing unauthenticated wireless ADB) and the attacker is on the same Wi-Fi network — or, in the local-only variant, a malicious app is sideloaded with no network requirement.
  2. Recon via wireless ADB enumerates the Home APK, installed apps, and icons.
  3. The attacker builds a ~700 MB inception app cloning the Home and UI.
  4. The app plus a background shell script are deployed to the device.
  5. The script intercepts and destroys the Home-exit signal and launches the clone, trapping the user.
  6. When the user opens a “trapped” app, the attacker applies one of the four handling modes above (real launch / phish / replicate+SSL-intercept / network-MITM).
  7. The attacker captures credentials, voice, and motion, and alters displayed content live.

Demonstrated impact. In the banking demo, the attacker viewed entered banking credentials and silently altered a displayed transfer via injected JavaScript — a small transfer (e.g., $1) was changed to a larger one (e.g., $5) while the victim saw the intended amount [2][6]. In the VRChat demo, the attacker relayed audio and motion to hijack a multi-user session [2]. Stealth was validated by an IRB-approved user study: of 27 participants, all but one were deceived; per the paper’s own framing, 14 of 27 recalled only cosmetic discrepancies that they attributed to normal glitches, and a single expert user was suspicious [1].

Proof-of-concept status. This is a working researcher proof of concept on real Meta Quest hardware, with banking-manipulation and VRChat MITM demonstrations plus user studies [2][3].

Root-cause weakness (analyst CWE inference). No CWE is assigned in the sources; the following are analyst inferences. The defect is fundamentally an improper restriction of rendered/immersive content (CWE-1021, improper restriction of a UI layer — the VR analogue of clickjacking/UI redress): a hostile layer fully overlays the trusted UI with no way for the user to detect it. It compounds authentication bypass by spoofing (CWE-290) and origin/endpoint validation failure (CWE-300, MITM) because the OS cannot verify that a rendered Home or app transition is genuine, and neither app-to-app calls nor the Home-exit signal are authenticated. Developer Mode’s unauthenticated ADB is an incorrect authorization / missing authentication for a critical function (CWE-863), and the WebView SSL interception reflects cleartext/weakly protected transmission of sensitive data (CWE-319) once the attacker mediates the network path.

4. Discovery & timeline

The vulnerability was discovered and disclosed by Zhuolin Yang, Cathy Yuanchen Li, Arman Bhalla, Ben Y. Zhao, and Haitao Zheng of the University of Chicago SAND Lab [1]. It was published as arXiv preprint 2403.05721, submitted March 8, 2024 and revised (v2) September 9, 2024 [1][2]. Authoritative technical press coverage from MIT Technology Review is dated March 11, 2024 [3]; additional press coverage (e.g., Live Science [5], Tom’s Hardware [4]) followed in the same period, though the precise publication dates of those pieces are not established by the source annotations. The team disclosed the findings to Meta; Meta acknowledged the research and said it would review the issue and address it if confirmed, working through its bug bounty program [3]. No CVE was assigned, and no fixed Horizon OS version or patch date has been published [3].

5. Technical reference

  • CVE(s): None assigned [1][3].
  • CWE (analyst inference — not in sources): CWE-1021 (Improper Restriction of Rendered UI Layers / UI redress), CWE-290 (Authentication Bypass by Spoofing), CWE-863 (Incorrect Authorization), CWE-300 (Channel Accessible by Non-Endpoint / MITM), CWE-319 (Cleartext Transmission of Sensitive Information).
  • CVSS: No official vector published, so no vector string is asserted here. Any numeric score should be treated as unofficial; the analyst’s severity reasoning is kept in Section 6 rather than here.
  • Attack-vector nuance (important): The Attack Vector is variant-dependent and should not be flattened to a single value. The network-MITM variant is Adjacent (AV:A) — it requires the attacker to be on the same Wi-Fi network. The sideload-only variant is Local (AV:L) — a malicious app is installed with no network path required. Presenting a single headline “Adjacent” would understate the local-only path, so both are called out explicitly. In every variant, a local foothold (Developer Mode enabled or a sideloaded app) is a precondition.
  • CVSS metric mapping (mechanics only): Privileges Required / preconditions map to the required local foothold (Developer Mode enabled or a sideloaded app); the Confidentiality and Integrity metrics are the exercised axes (credential capture; live content alteration), while Availability is not exercised. This bullet records only which metrics the mechanism touches; the severity interpretation of those metrics is deferred to Section 6.
  • Code / commit refs: None public. No exploit code released; artifacts limited to the ~700 MB clone app and background script described in the paper [2].

6. Consequence & CFSE path analysis

Real-world consequence. An attacker who achieves the foothold can make the wearer’s entire perceived reality untrustworthy: the person believes they are in their own home space and using their real apps, while every pixel and sound is attacker-mediated. The tangible outcomes demonstrated are financial manipulation (silently altering a bank transfer while the victim sees the intended amount) and session hijacking (relaying audio/motion in a multi-user VRChat call), alongside wholesale capture of credentials, voice, and motion input streams [2][6]. Because perception drives physical movement and trust decisions in VR, manipulated perception can steer safety-relevant action, not merely leak data.

Severity framing (why this is high-impact but gated). The defect is severe in perceptual impact but constrained in reach. Confidentiality and Integrity impact are both high — credential capture on one side and live content alteration on the other — while Availability is not the concern. What gates real-world likelihood is the required local foothold (Developer Mode enabled or a sideloaded app), plus, for the network-MITM variant, shared-Wi-Fi adjacency. This is the analyst severity reasoning that Section 5 deliberately defers to here.

Why the CFSE Path Score differs from CVSS. CVSS would foreground the constrained access vector (adjacent network or local sideload plus a Developer Mode precondition) and likely temper the score. The CFSE path analysis instead reasons about what manipulated perception can drive once the boundary is crossed, decomposing the attack into two co-dominant risk paths rather than a single scalar. This is why the path verdict is CRITICAL even though the entry conditions are non-trivial: the dominant factor is that controlled perception directly steers action.

Carried CFSE bands / verdict (from seed):

  • Verdict: CRITICAL.
  • The entry decomposes the Inception Attack into two co-dominant risk paths, both banded CRITICAL.
  • Path 1 — PERCEPTION_TO_ACTION: a malicious VR app fully mediates the wearer’s immersive visual/audio field (a pixel-perfect cloned home and apps), so manipulated perception directly steers safety-relevant physical movement and trust decisions (e.g., altered bank-transfer amounts, AI-cloned call participants). Scored RE:2 / EC:2 / EX:2, with PH:3 (disorientation but no demonstrated injury), DP:4, AT:2 (above-OS session control, not kernel/root), and CH:4 cross-domain bridging.
  • Path 2 — PERCEPTION_PRIVACY: MITM surveillance capturing in-VR I/O demonstrated in the sources (keystrokes/credentials, voice, motion), with the same exposure metrics but PH:1, since pure capture has no direct safety effect.
  • Both paths assume a local foothold via Developer Mode / sideloading; the network-MITM path additionally assumes ADJACENT access (shared Wi-Fi). They are reproduced by researchers (EV:3) and are marked mitigated (LS:MITIGATED) via config recovery (disabling Developer Mode / factory reset).
  • Neither path takes a cap or systemic uplift, so the overall path_verdict is CRITICAL, driven by manipulated perception that drives action.

7. Remediation & mitigations

Grounded to this specific bug [2][3][4]:

  • Prevention (platform): Treat Developer Mode as a sensitive, privileged setting — gate or restrict it, and do not expose wireless ADB without credential-based authentication (this directly closes the adjacent-network entry path for the MITM variant). Introduce a trusted, non-spoofable UI/overlay indicator (a compositor-owned “genuine system Home” attestation the wearer can verify) so a cloned Home cannot pass as real. Authenticate and sign app-to-app calls and the Home-exit signal so a background process cannot intercept, suppress, or forge them. Enforce app-store vetting and app-certificate enforcement to keep clone apps out (directly targets the sideload path).
  • Detection: Watch for anomalous session patterns such as a short-lived / rapidly re-entered Home (the signature of exit-signal interception + clone launch); compare app-usage traces against the user’s recollection; statically analyze installed apps for abnormal exit-signal handling and for scenes cloning the Home/UI — the ~700 MB clone footprint dominated by a duplicated 3D scene is itself a strong signal.
  • Recovery: Disable Developer Mode; restart the headset; and, to fully remove a deployed inception app, perform a factory / hard reset [2].
  • Vendor status: Meta acknowledged the findings and said it would review and address them via its bug bounty program; no concrete shipped mitigation or fixed version has been confirmed in the sources [3].

8. Sources

[1] Inception Attacks: Immersive Hijacking in Virtual Reality Systems — University of Chicago (arXiv) — https://arxiv.org/abs/2403.05721 — Primary researcher source: full attack design, threat model, Meta Quest implementation, IRB user study, financial and VRChat demos; authorship and disclosure dates. The paper’s own framing describes 14 of 27 participants recalling only cosmetic discrepancies attributed to normal glitches, with one expert suspicious; this differs from the “~37% noticed the transition glitch” figure that circulates in press [5]. Credibility: researcher-primary. [2] Inception Attacks: Immersive Hijacking in Virtual Reality Systems (full HTML v2) — University of Chicago (arXiv) — https://arxiv.org/html/2403.05721v2 — Full-text of revised paper; detailed mechanism, developer-mode/sideload foothold, ~700 MB clone, SSL-handshake WebView interception, VRChat relay latency, and defense discussion (factory reset removes the app). The “unauthenticated/unsigned app-to-app and Home-exit signal” claims derive from this source’s description of observed system behavior, not a vendor spec. Credibility: researcher-primary. [3] VR headsets can be hacked with an Inception-style attack — MIT Technology Review — https://www.technologyreview.com/2024/03/11/1089686/hack-vr-headsets-inception/ — Dated March 11, 2024. Explains the developer-mode Wi-Fi loophole, the same-network execution bar, that it is not seen in the wild, and Meta’s acknowledgment/bug-bounty response. Credibility: reputable-press. [4] VR ‘inception’ attacks exploit developer mode loophole… — Tom’s Hardware — https://www.tomshardware.com/virtual-reality/vr-inception-attacks-exploit-developer-mode-loophole-and-vrs-dreamlike-unreality-to-manipulate-what-you-see-steal-real-personal-data — Detail on the developer-mode precondition and how it grants same-Wi-Fi attackers access to the home screen and installed apps. Publication date not established by the source annotation. Credibility: reputable-press. [5] VR headsets vulnerable to ‘Inception attacks’… — Live Science — https://www.livescience.com/technology/virtual-reality/vr-headsets-vulnerable-to-inception-attacks-where-hackers-can-mess-with-your-sense-of-reality-and-steal-your-data — Reports the user-study efficacy/stealth statistics as “26 of 27 deceived, ~37% noticed the visual glitch, one suspected malice.” This is the origin of the disputed “37% noticed” figure, which differs from the paper’s own framing [1]. Publication date not established by the source annotation. Credibility: reputable-press. [6] Vulnerability in virtual reality systems identified — TechXplore — https://techxplore.com/news/2024-03-vulnerability-virtual-reality.html — Financial-manipulation proof detail: viewing entered banking credentials, altering displayed balance, changing a $1 transfer to $5; inception-layer indirection model. Credibility: reputable-press. [7] Researchers Discover Vulnerability in Virtual Reality Systems — IoT World Today — https://www.iotworldtoday.com/metaverse/vr-hack-allows-inception-attacks-controlling-users-systems — Corroborates the inception-layer trapping mechanism, interaction-integrity risk across apps and multi-user sessions, and Meta Quest scope. Credibility: reputable-press.

Causal model

How the exploit reaches this consequence

2 modeled paths · each transition states what supports it.

Perception · Co-dominant path

Perception-to-action

A malicious VR app can replace the rendered environment and interaction state that the wearer trusts, allowing manipulated perception to steer safety-relevant actions.

CRITICAL
  1. accessModel inference

    Proximity or local access

    The attacker must share the victim's Wi-Fi network, and the headset must have developer mode enabled; the path is not exposed to the open internet by default.

    Evidence Derived from the cited facts.

  2. boundaryModel inference

    Cross-domain authority chain

    Bridges network to app overlay to device perception to user physical and decision domain.

    Evidence Derived from the cited facts.

  3. capabilityModel inference

    Safety-driving perception or intimate data

    A malicious VR app can replace the rendered environment and interaction state that the wearer trusts, allowing manipulated perception to steer safety-relevant actions.

    Evidence Derived from the cited facts.

  4. consequenceModel inference

    Perception-to-action

    A malicious VR app can replace the rendered environment and interaction state that the wearer trusts, allowing manipulated perception to steer safety-relevant actions.

    Evidence Derived from the cited facts.

  5. recoveryOperational assumption

    Coordinated operational recovery

    High stealth, hard to observe once established, recoverable by configuration (disable dev mode and untrusted networks) without fleet reprovision.

    Evidence Required deployment or recovery condition.

Decision trail

How the final band follows

  1. Base bandCRITICAL
  2. No adjustment

    The CRITICAL base band remains final because no separate cap or systemic uplift applies. A malicious VR app can replace the rendered environment and interaction state that the wearer trusts, allowing manipulated perception to steer safety-relevant actions.

  3. Final bandCRITICAL
Inspect every metric judgment

Decision rationale

How this band was reached

Reach and effort
ReachabilityRE 2
Proximity or local access

The attacker must share the victim's Wi-Fi network, and the headset must have developer mode enabled; the path is not exposed to the open internet by default.

Model inference
Execution complexityEC 2
Specialist multi-step technique

The demonstrated setup combines local-network access, application sideloading, and a convincing full-screen overlay in a specialist but repeatable workflow.

Model inference
ExposureEX 2
Reach and effort support the same exposure

The documented reach and required effort are equally permissive, so neither reduces the other.

Model inference
Consequence
Physical / safetyPH 3
Credible safety consequence

Control of the rendered visual field can disorient the wearer and provoke unsafe movement, although the study did not demonstrate a severe injury.

Model inference
Data / perceptionDP 4
Safety-driving perception or intimate data

A malicious VR app can replace the rendered environment and interaction state that the wearer trusts, allowing manipulated perception to steer safety-relevant actions.

Model inference
AuthorityAT 2
Bounded function authority

The malicious overlay mediates the rendered session and user input above the operating system, providing bounded session authority without kernel, signing, or firmware-root control.

Model inference
Scale and recovery
ChainabilityCH 4
Cross-domain authority chain

Bridges network to app overlay to device perception to user physical and decision domain.

Model inference
Reuse scaleSR 3
Portable product-class technique

The malicious-app technique can be reused across compatible headsets, but each target must install or run the app.

Operational assumption
Execution scaleSX 3
Deployment-wide with setup

The overlay can be deployed across headsets that share the required network and developer-mode setup, but it is not a zero-touch remote fleet action.

Operational assumption
Recovery burdenOR 3
Coordinated operational recovery

High stealth, hard to observe once established, recoverable by configuration (disable dev mode and untrusted networks) without fleet reprovision.

Operational assumption
Confidence and status
Evidence strengthEV 3
Reproduced or documented in detail

Inception Attacks documents the reproduced condition.

Model inference
LivenessLS Mitigated
Vendor mitigation is recorded

The cited mitigation addresses the documented mechanism.

Operational assumption
Technical vector
Compact machine notationCPATH:1.0/TT:PERCEPTION_TO_ACTION/RE:2/EC:2/EX:2/PH:3/DP:4/AT:2/CH:4/SR:3/SX:3/OR:3/EV:3/LS:MITIGATEDRead the scoring method →

Privacy · Co-dominant path

Perception privacy

The malicious environment can capture live motion, gaze-related, biometric, and credential information from the headset session.

CRITICAL
  1. accessModel inference

    Proximity or local access

    The attacker must persuade the user to install or launch the malicious VR application on the target headset.

    Evidence Derived from the cited facts.

  2. boundaryModel inference

    Cross-domain authority chain

    Captured perception and credentials are a reusable cross-domain bridge (credentials usable elsewhere).

    Evidence Derived from the cited facts.

  3. capabilityModel inference

    Safety-driving perception or intimate data

    The malicious environment can capture live motion, gaze-related, biometric, and credential information from the headset session.

    Evidence Derived from the cited facts.

  4. consequenceModel inference

    Perception privacy

    The malicious environment can capture live motion, gaze-related, biometric, and credential information from the headset session.

    Evidence Derived from the cited facts.

  5. recoveryOperational assumption

    Coordinated operational recovery

    Stealthy and hard to detect, recoverable by configuration rather than fleet action.

    Evidence Required deployment or recovery condition.

Decision trail

How the final band follows

  1. Base bandCRITICAL
  2. No adjustment

    The CRITICAL base band remains final because no separate cap or systemic uplift applies. The malicious environment can capture live motion, gaze-related, biometric, and credential information from the headset session.

  3. Final bandCRITICAL
Inspect every metric judgment

Decision rationale

How this band was reached

Reach and effort
ReachabilityRE 2
Proximity or local access

The attacker must persuade the user to install or launch the malicious VR application on the target headset.

Model inference
Execution complexityEC 2
Specialist multi-step technique

The privacy path uses the same demonstrated multi-step setup as the manipulation path: local-network access, developer mode, sideloading, and a convincing overlay application.

Model inference
ExposureEX 2
Reach and effort support the same exposure

The documented reach and required effort are equally permissive, so neither reduces the other.

Model inference
Consequence
Physical / safetyPH 1
Minor physical effect

Nuisance-level for the pure-capture consequence (no direct safety effect from observation alone).

Model inference
Data / perceptionDP 4
Safety-driving perception or intimate data

The malicious environment can capture live motion, gaze-related, biometric, and credential information from the headset session.

Model inference
AuthorityAT 2
Bounded function authority

Bounded intermediary control position above the operating system, not a trust-root or administrator and firmware authority.

Model inference
Scale and recovery
ChainabilityCH 4
Cross-domain authority chain

Captured perception and credentials are a reusable cross-domain bridge (credentials usable elsewhere).

Model inference
Reuse scaleSR 3
Portable product-class technique

The same application technique can be reused across compatible headsets without a device-specific secret.

Operational assumption
Execution scaleSX 3
Deployment-wide with setup

Each headset requires its own app installation or launch; there is no fleet execution mechanism.

Operational assumption
Recovery burdenOR 3
Coordinated operational recovery

Stealthy and hard to detect, recoverable by configuration rather than fleet action.

Operational assumption
Confidence and status
Evidence strengthEV 3
Reproduced or documented in detail

Inception Attacks documents the reproduced condition.

Model inference
LivenessLS Mitigated
Vendor mitigation is recorded

The cited mitigation addresses the documented mechanism.

Operational assumption
Technical vector
Compact machine notationCPATH:1.0/TT:PERCEPTION_PRIVACY/RE:2/EC:2/EX:2/PH:1/DP:4/AT:2/CH:4/SR:3/SX:3/OR:3/EV:3/LS:MITIGATEDRead the scoring method →

Triage implication

Prioritize the perception transition.

Set remediation urgency from the deployment-specific transition between digital control or perception and physical action.

Evidence ledger

Public sources used by this record.

Published baseline

Why this band differs from CVSS

RelationshipNo comparable score
Baseline confidencelow
Scored2026-06-03

No public baseline score is available for this case.

Related paths

Compare trust boundaries across products.

Cite this entryCFSE Consequence Paths Registry 1.0, CPATH-2026-0012 (“Inception-attack immersive VR hijacking”), paths.cfse.ai/CPATH-2026-0012 (published 2026-06-03).